Guard Up
Guard Up
Complete list of attacks requiring Guard Up and truly unblockable moves!
Guard Up underwent significant changes in Monster Hunter Rise. Unlike previous games where a single level would fully block special attacks, it now requires three levels and still lets through at least 20% of the attack's damage. This makes the skill much less efficient for your builds.
In the endgame especially, even with Guard Up 3, these special attacks can still hit devastatingly hard. Most of these powerful moves have clear telegraph animations or voice lines, giving you time to position yourself safely out of the way.
Rise also introduced more truly unblockable attacks that can't be defended against even with Guard Up. Given this, plus the high skill investment needed for Guard Up 3, you're usually better off learning each monster's tells and planning your positioning accordingly. Save those precious skill slots for more impactful defensive options like Guard, Intrepid Heart or Heaven-Sent or offensive skills that'll help you end the hunt faster.
The Guard Up list is based on kenny_yc's Guard Up Sheet ð
ð Original Guard Up Sheet
Aknosom
Almudron
Amatsu
- tornado that pulls you close to it
- double barrel vortex
Anjanath
Apex Arzuros
Apex Diablos
Apex Mizutsune
Apex Rathalos
Apex Rathian
Apex Zinogre
Arzuros
Astalos
- creates a lightsaber from mouth and slams head into ground
Aurora Somnacanth
Barioth
Barroth
Basarios
- fire beam
- all gas cloud attacks
Bazelgeuse
Bishaten
Blood Orange Bishaten
Chameleos
Chaotic Gore Magala
- nuke attack (becomes multi-hit during frenzy state)
Crimson Glow Valstrax
- ambush - sheathe and superman dive, or sheathing retreat iframe :)
Daimyo Hermitaur
Diablos
Espinas
Flaming Espinas
- nuke after stomp - sheathe and superman dive, or sheathing retreat iframe :)
Furious Rajang
- lightning beam attack (can easily be avoided with sheathing retreat)
Gaismagorm
- falling meteors
- hand slam explosion in phase 2.5
Garangolm
- nuke where it pulls out rock underneath
Gold Rathian
Gore Magala
Goss Harag
Great Baggi
Great Izuchi
Great Wroggi
- all poison gas attacks (Guard Up prevents poisoning)
Jyuratodus
Khezu
- lightning balls that travel along ground (causes heavy paralysis)
Kulu-Ya-Ku
Kushala Daora
Lagombi
Lucent Nargacuga
- super tail slam where it goes invisible, jumps around, then slams
Lunagaron
Magma Almudron
Magnamalo
Malzeno
- nuke where it drops giant qurio ball
Mizutsune
Nargacuga
Narwa The Allmother
- tail slam
- light wave
- dragonator
- supernova
Primordial Malzeno
- dive bomb with crossed wings
- large explosion during last phase before exhaustion
- double wing slam attack
- triple laser line in second phase - must sheathe and superman dive or use sheathing retreat to iframe
Pukei-Pukei
Pyre Rakna-Kadaki
- all web attacks
- fire beam attack
Rajang
- lightning beam attack (can be avoided with sheathing retreat)
Rakna-Kadaki
- all web attacks
- fire beam attack
- all ceiling attacks
Rathalos
Rathian
Risen Chameleos
Risen Crimson Glow Valstrax
Risen Kushala Daora
Risen Shagaru Magala
- beam attack
Risen Teostra
- supernova
Risen Valstrax
- charged stab after charged spin (performs 2 stabs after level 270)
- ambush attack - must sheathe and superman dive
Royal Ludroth
Scorned Magnamalo
Seething Bazelgeuse
- mega nuke
- dive bomb
Seregios
Shagaru Magala
- laser beam
Shogun Ceanataur
Silver Rathalos
- nuke
Somnacanth
- all sleep gas attacks
Teostra
- supernova
Tetranadon
- double jump in fat mode
Tigrex
Tobi-Kadachi
Velkhana
- ice breath attack that causes freeze
Violet Mizutsune
- spirit bomb bubble (can be deflected back by hitting it)
Volvidon
Wind Serpent Ibushi
- tail slam attack
- attack where it throws floating rock at you