Guard Up
Guard Up
Complete list of attacks requiring Guard Up and truly unblockable moves!
Guard Up returns in Monster Hunter Wilds as a three-level skill that allows you to block otherwise unblockable attacks, though you'll still take chip damage. Higher skill levels reduce the amount of damage taken from these special attacks. For pins and grabs, Guard Up 1 is sufficient since these moves don't deal direct damage, but against endgame monsters, you should always run Guard Up 3 when blocking these attacks, as the chip damage at levels 1 and 2 can still be lethal.
With the introduction of the new Charged Counter move, Guard Up has become less essential for many situations. Any Guard Up attack can be completely avoided using the invincibility frames from a successful Charged Counter. If you're confident with the timing and can read monster attacks well, you can often rely on Charged Counter instead of investing skill points into Guard Up.
However, understanding which attacks require Guard Up or are truly unblockable remains important for defensive play. Below is a comprehensive list of all attacks that need Guard Up to block, as well as those that cannot be blocked even with the skill active.
ajarakan
- grab attack
arkveld
- chainwhip grab attack
balahara
blangonga
chatacabra
congalala
doshaguma
gore magala
gravios
- fire gas
- sleep gas
guardian arkveld
- chainwhip grab attack
guardian doshaguma
guardian ebony odogaron
guardian fulgur anjanath
- grab attack
guardian rathalos
- pin attack
gypceros
hirabami
jin dahaad
- ice nova where he curls up. can counter charge it though
lagiacrus
lala barina
mizutsune
nerscylla
nu udra
- grab attack
quematrice
rathalos
- pin attack
rathian
rey dau
rompopolo
seregios
- flying grab attack (pin)
uth duna
- the big wave after the diving sequence (area 17)
xu wu
- grab attack
yian kut ku
zoh shia
- downward fireball
- all scripted nova attacks