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Combos

Combos

Unleash most optimal lance combos for all situations and playstyles!

Combos are an essential part of lance gameplay in all Monster Hunter games. Lance typically allows three actions before resetting the combo tree. In Wilds specifically, we gain many new options to reset combos beyond the standard back hop or guard dash.

Understanding Combo Mechanics

Charge Counter adds an additional layer to lance's combo system, as its power increases depending on how far you are into the combo. In some situations, you might want to use a slower or less powerful attack just to reach the final red level of Charged Counter at the optimal time.

While in focus mode, mid thrusts allow you to strafe in all four directions, enabling small movement adjustments while attacking. High thrusts let you turn in any direction and reach higher targets, which is sometimes required to properly hit monster hitzones.

During a fight, your move selection depends entirely on the situation:
  • Need to move slightly left or right? Use mid thrusts with strafing
  • Need reach to hit high parts? Use high thrusts
  • Want optimal Charged Counter timing? Plan your combo sequence accordingly

Bread and Butter Combos

All possible combos in Wilds perform similarly, but two stand out slightly. These work best when the monster is downed or not attacking you. Both combos come with a leaping thrust variation that allows you to close distance while allowing you to then transition into the main combo.

Mid Thrust Spam (Elemental/Corrupted Mantle)

This is the best combo in Wilds and unfortunately also the most boring, as you simply press one button repeatedly. It has the highest damage output when using elemental weapons due to its speed and high hit count.

Because it's the fastest combo, it reaches the final level of Charge Counter quickest, and you have the most options to interrupt and react to incoming attacks. Even though it doesn't have the highest raw damage, this makes it the best combo overall.

So the true power of this combo doesn't necessarily come from the damage it deals, but rather from it's reaction speed and ability to reposition.

Since corrupted mantle only provides extra damage ticks on mid thrusts and triple thrust, this becomes the optimal combo while wearing it. You get bonus damage ticks on every mid thrust plus one on the triple finisher.

Triple Mid Thrust into Triple Thrust

Elemental Focused Easy to Execute Short Window

MOTION VALUE

⚔️
160
41.8/s

ELEMENT MOD

6
1.6/s

SHARPNESS

🗡️
4
1.0/s

DURATION

⏱️
3.8
1.0s
STRENGTHS
  • Fastest combo to stack Charge Counter
  • Very high elemental damage and easy to execute
  • Can strafe in all directions for good positioning
CONSIDERATIONS
  • Consumes more sharpness than other combos due to speed
INPUTS

In Wilds, we can perform leaping thrust from neutral (this is faster than from guard dash and doesn't consume stamina, preserving Max Might). In situations where you're at a small distance from the monster, consider using leaping thrust into mid thrust + mid thrust + triple thrust combo. This deals slightly less damage but allows you to close distance more efficiently.

This combo is often used after a power clash or after popping a wound, as it usually leaves you at a distance where this combo perfectly catches up to the monster. For the second loop you then transition into mid thrust spam.

Leaping Thrust + 2x MT into Triple Thrust

Elemental Focused Good for Repositioning

MOTION VALUE

⚔️
194
40.8/s

ELEMENT MOD

7.4
1.6/s

SHARPNESS

🗡️
4
0.8/s

DURATION

⏱️
4.8
1.0s
STRENGTHS
  • Good gap closer
  • Very good elemental damage
  • Can transition into mid thrust spam
CONSIDERATIONS
  • Deals slightly less damage than mid thrust spam
INPUTS
(
+
)
Advanced Tip: Strafing the third mid thrust is slightly slower than not strafing, so the optimal combo is something like: strafe left poke, strafe right poke, neutral poke, then triple thrust. However, this damage difference is very very small.

High Thrust Wide Sweep (Raw)

For raw damage, we want to utilize the high motion value of wide sweep. Since we can't start with wide sweep and the third high thrust deals more damage than the second, the optimal combo is: high thrust + wide sweep + high thrust + charge counter.

High thrust into triple poke is somehow slow, so performing an empty charge counter (without actually countering) works better. Make sure not to charge the counter, release it as quickly as possible.

Although this combo deals more raw damage than mid thrust spam, it is slower and less reactive. Therefore, you see a lot of players still using mid thrust spam when using raw weapons and the monster is moving, as it allows for better repositioning and reaction speed.

HT Wide Sweep HT Charged Counter

Raw Focused Long Down

MOTION VALUE

⚔️
209.1
44.0/s

ELEMENT MOD

4
0.8/s

SHARPNESS

🗡️
4
0.8/s

DURATION

⏱️
4.8
1.0s
STRENGTHS
  • Deals very high raw damage
  • Low sharpness consumption
CONSIDERATIONS
  • The wide sweep requires bigger commitment and is harder to aim
INPUTS
(
+
)

This is the highest damage combo when using raw or status weapons, or when the elemental hitzone is very low. Remember that while wearing corrupted mantle, mid thrust spam remains better since this combo doesn't provide extra damage ticks.

When you need to close distance, use leaping thrust into high thrust + wide sweep + high thrust combo. This deals slightly less damage but allows gap closing.

This variation of the combo is often used after power clash or wound popping, as it usually leaves you at the perfect distance to catch up to the monster.

Leaping Thrust into HT Sweep HT CC

Raw Focused Good for Repositioning Sharpness Efficient

MOTION VALUE

⚔️
238.1
43.8/s

ELEMENT MOD

5.4
1.0/s

SHARPNESS

🗡️
4
0.7/s

DURATION

⏱️
5.4
1.0s
STRENGTHS
  • Good gap closer
  • Deals very high raw damage
  • Lowest sharpness consumption
CONSIDERATIONS
  • The wide sweep is a bigger commitment and harder to aim
  • Takes quite long to execute
INPUTS
(
+
)
(
+
)